What’s Coming Up Next? – Tom Bluewater Introducing AllNews Desktop for Mac OS X

Mac OS X software AllNews Desktop

TOKYO (Tom Bluewater) – Although I don’t own a TV set, it’s important for me to keep updated with current events around the world. That’s why I developed NewsRoll two years ago. And I introduced AllNews to Apple‘s App Store several months ago. What I submitted to Mac App Store several minutes ago is an upgrade of NewsRoll. It’s called AllNews Desktop.   Continue reading

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What’s Coming Up Next? – Tom Bluewater Introducing The War of The Worlds for Mac OS X

Mac OS X software The War of the Worlds

TOKYO (Tom Bluewater) – Although I’m committed to developing games with Sprite Kit, I realize that it’s very difficult for me to compete with other game developers at App Store since I’m not really good at drawing pictures. The worst part of submitting an iOS game or any iOS app to App Store is that people may never find your app unless it’s introduced as a new comer. Choosing the right category is also important because some of them don’t even introduce new comers. So I’ve decided to switch to macOS. Actually, I’ve submitted the first macOS game to Mac App Store some 30 minutes ago. This new game is called The War of The Worlds.

It’s a simple game where you are attacked by a single enemy that regularly fires a laser beam or drops a bomb and attacks your city. Your job is of course to protect the city. Fortunately, your city is protected with electromagnetic shield, which won’t last for a long time, though. So you have to go offensive and defeat the space invader. The city hall is actually equipped with a line gun that is powerful enough to reach the space invader.   Continue reading

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What’s Coming Up Next? – Tom Bluewater Introducing Three+ for iOS

iOS iPhone software Three+

TOKYO (MacHouse) – It’s been two months since I submitted the last software title to Apple‘s Mac App Store or App Store. For the past two months, I’ve just wasted my time deciding what to develop. More specifically, I’ve been determined to create a simple iPhone game with either Sprite Kit or Scene Kit. Yet, due to my poor drawing skill, it’ll be very difficult for me to compete with other career game developers. Well, anyway, I’ve finally finished creating a simple game, which is called Three+.

Three+ isn’t really a match-three game like Candy Crush. It’s a game that requires elementary math skill. You just need to know how to add numbers. In this game, all you have to do is to combine the face numbers of three, four or five tiles to match the target number appearing at the top. Anyone can come up with three, four or five numbers to make 15. I bet you can pick multiple numbers to make 150. But can you pick right ones out of three dozen numbers in a matter of 30 seconds?   Continue reading

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What’s Coming Up Next? – Tom Bluewater Introducing Path4Code for Mac OS X

Mac OS X software Path4Code

TOKYO (Tom Bluewater) – For the past three months, I’ve worked on several iOS apps for iPhone and iPad. Speaking of specific apps including Animal Me and Masked Man Or Woman, I had to create a lot of UIBezierPath path objects a few weeks ago. Fortunately, I have a great desktop application (, which I didn’t develop myself) that lets me draw paths with my trackball. Unfortunately, it only generates Objective-C code. And I’ve asked the developer by e-mail whether he or she is going to release a Swift-compatible version. But there’s been no reply. I only write Swift now, so what can I do about Objective-C code that I’ve got? Well, as I usually do, I’ve developed a desktop application to make iOS development more efficient. And I’ve ended up with a desktop application called Path4Code.

Path4Code is a desktop application that lets you quickly convert hundreds of lines of Objective-C code for UIBezierPath into the Swift-compatible. Basically, all you have to do is to plug your Objective-C code into the top text field. And retrieve Swift-compatible code at the bottom or click on the copy code toolbar button.   Continue reading

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What’s Coming Up Next? – Tom Bluewater Introducing Fit Perspective for Mac OS X

Mac OS X software Fit Perspective

TOKYO (Tom Bluewater) – These days I develop more iOS apps than desktop applications. And I face some difficulty in creating iTunes Connect screenshots. Shown here below is a picture with a hand holding an iPhone. And it’s quite difficult to fit a rectangular picture into a non-rectangular area in green. If you use Adobe Photoshop, it might not be that difficult. If you use Adobe Fireworks, … Well, Fireworks is the last application you should use for this task. What else could I use? How about Fit Perspective? Right, Fit Perspective is the desktop application that I submitted to Mac App Store a few minutes ago.

Mac App Store application Fit Perspective

Tom Bluewater
Mac App Store application Fit Perspective

Tom Bluewater (from Masked Man or Woman)
 

Making this type of application might not be so difficult. But the question that I initially had is how I let the user set four corners over a picture efficiently. Really, software is all about saving user’s valuable time. What else is more important? It’s not about how beautiful it looks superficially, compromising user efficiency like Big A belives in, I believe. So it took me a while to come up with somewhat a creative way. I can definitely tell you that I won’t have to use Adobe Photoshop or Fireworks for non-rectangular distortion any more. In other words, I’ve developed this application just in order to make my work more efficient.

Fit Perspective is a desktop application that lets you fit a rectangular picture into a non-rectangular area over another. It won’t just rotate a picture. It’s designed such that the user manually moves four numbered-markers with their mouse to so that the application can be distorted accordingly. Also, the user can apply the same marker positions in order to distort multiple images at a time.
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