TOKYO (Tom Bluewater) – Yesterday, I released the same Sprite Kit game in two different development platforms – iOS and macOS. A lesson that I had learnt from working on these two different platforms is the following. Never create sprite images without using an application. If you work on a game for iOS and macOS at the same time, you will have to produce three different sizes for the same sprite picture. In my case, I had to develop a totally new application while working on the last Sprite Kit project.
Anyway, I submitted a new software title to Mac App Store several minutes ago. This new release is called Sprite 1-2-3.