TOKYO (MacHouse) – A few weeks ago, I released TileObject. It’s one of the two applications that I intended to develop before I put myself deep into SpriteKit game development. TileObject is a desktop application that lets you create a large platform map by combining graphical objects. There is another desktop application that I need – an application that lets me combine body parts to create different frames of a game character. It’s been actually complete and already submitted to Mac App Store, though. This new release is called Puppet Motion.
If you are a person like me who uses a vector-based application to create body parts to form a game character, naturally, you want to move some of them little by little, resizing some of them little by little, rotating them little by little to create different frames. Puppet Motion lets you do just that. It’s used to combine body parts of a sprite character so that you can create different frames by moving some of them little by little, resizing them little by little, rotating them little by little. After creating several frames, you can animate your sprite character with those frames. Finally, let the application save all frames as image files so that you can use them as SKTexture objects with SpriteKit through Xcode. Continue reading