TOKYO (MacHouse) – It’s been quite a while since we had the last software release. It happens when one switches from one software development to another. Anyway, we submitted our verry first iOS game ever to Apple’s App Store more than an hour ago. This game is called Zombievaders.
Some of us still remember a famous arcade video game called Space Invaders from the 1970s and 1980s. Space invaders move right and left and also forward. Playing Zombievaders, you will probably be reminded of this classic game. In Zombievaders, you have to stop zombies from entering the town. If they reach the road block, the game will be over. In order to win the game, you have to find a pair of zombies having the same fruit. If you find a pair of zombies having the same fruit, they’ll vanish. Stopping them won’t be easy as you advance. Initially, you will have a few dozen zombies. Eventually, if you advance to the last level, this number can increase to more than 300. In order to survive, you have to use your special skills wisely. At the end of each level, you will earn experience points, which you can use to upgrade your special kills.
TOKYO (MacHouse) – Almost three weeks have passed since we introduced our last software title. What have we been up to lately? Well, we are going back to iOS. Wait… Before we do, let us release one more desktop application. The one that we submitted to Mac App Store several hours ago is called Pazico.
|Available at Mac App Store
When you develop a 2D game, it’s likely that it will involve one or more sprite images. One way of shaping a complex game character is to construct a polygon connecting vertices with NSBezierPath (or UIBezierPath for iOS), which is not a simple task. That’s where you will find Pazico useful. When you select and open a sprite image, Pazico will generate a black-and-white imagine over which it will create as many clickable squares as the number of available pixels. By clicking on these squares, you can tell Pazico where you want to set points for constructing a polygon that resembles the non-transparent area of the sprite image. The user has options of generating bezier path code for Mac OS X or iOS. And they can also select one of nine anchor point positions. Furthermore, the beauty of using Pazico is that the order by which you select vertices is not important. So the application will automatically rearrange vertices you select so that your Objective-C code can be generated and you can reconstruct the sprite polygon within your SKScene object. Continue reading
TOKYO (MacHouse) – We’ve run out of development ideas as far as the OS X platform is concerned. So we are likely to switch to iOS soon. Wait… We actually submitted a new software title to Mac App Store just about half an ago. This new software submission is called GoRandom.
GoRandom is a status menu application that lets you generate random passwords consisting of alphabetic letters, numbers and special characters. All you have to do is choose Make Password from its status menu. And you’ll get a random pasword in your clipboard. Continue reading
TOKYO (MacHouse) – We’ve been quite productive this month as we have released four software title so far. All of them are now available at Apple‘s Mac App Store. We also submitted our 5th software title of the month to Mac App Store several hours ago. This new software submission is called Look4Faces.
Imagine examining a security video to find suspicious individuals. Spotting human faces on a long video clip can be a tedius task. Look4Faces is a desktop application that lets you scan a QuickTime-readable video clip (M4V, MOV, MP4) to find frames containing faces. As a result, Look4Faces will list all frames with one or more faces. Select one frame shot under the Pictures window, which you can save as an image file. Or select several or even all hundreds or thousands of frame shots with faces and let the application export to a folder you specify.
Look4Faces comes with a built-in video player. And you can click on a particular screenshot with faces to locate the exact frame over the video player. Furthermore, you can take a screenshot at any play head position by just clicking on a button. Continue reading